NOTAS DETALHADAS SOBRE THE FIRST BERSERKER: KHAZAN

Notas detalhadas sobre The First Berserker: Khazan

Notas detalhadas sobre The First Berserker: Khazan

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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece muito a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 MODOS do armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria própria árvore de habilidades onde este jogador consegue montar builds completamente variados para este exatamente tipo por arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do que nãeste há um grande mapa interconectado de modo a explorar.

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Não sei se isso foi por questãeste intencional de design ou resultado do um erro, porém tenho a impressãeste do de que muitos vãeste The First Berserker: Khazan chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — contudo vale a pena insistir um pouco de modo a atravessar dela.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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